Friday, November 20, 2015

: Call for Papers for Inaugural Issue

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The Journal of the Philosophy of Games (JPG) welcomes papers for the inaugural issue. JPG is an open-access publication hosted by the University of Oslo, Norway.
JPG aims to explore philosophical issues raised by the study of games, with a particular emphasis on computer games. We invite contributions both from traditional philosophers and from scholars in other diciplines.
Articles are subject to double blind review and evaluated on the basis of originality, philosophical argumentation and mastery of relevant literature.
The journal does not accept submissions that are under consideration for other publications.
Examples of issues for which we invite submissions are definitions of key concepts in the study of games, the ontological status of objects and events in games, the nature and role of mental attitudes central to game play, rules, the player-avatar relationship, the moral evaluation of in-game actions or the societal role of games.
Contributions should make use of specific examples of games and not merely invoke them in general terms.
We welcome book reviews. Please contact the editorial board to ascertain that a review would fit the editorial profile.
The submissions should be no longer than 7000 words and adhere to the Chicago Manual of Style, Sixteenth Edition.  Articles are submitted electronically on the journal website. Please refer to the author guidelines. The final deadline for the inaugural issue is March 1, 2016.
A separate call will be issued in 2016 for a special issue about the theme "Meaning and Computer Games" (Editor Sebastian Möring).

Editorial board
C. Thi Nguyen, Utah Valley University, United States
Johnny Hartz Søraker, Department of Philosophy, University of Twente, Netherlands
Anita Leirfall, University of Bergen, Norway
Prof. Dr. Stephan Günzel, BTK - University of Art and Design, Germany
Patrick John Coppock, University of Modena and Reggio Emilia, Italy
Rune Klevjer, University of Bergen, Norway
Olli Leino, City University Hong Kong, Hong Kong
John Richard Sageng, University of Oslo, Norway (Editor-in-Chief)

Advisory board
Olav Asheim, University of Oslo, Norway
Kendall Walton, University of Michigan; Stanford University, United States
Grant Tavinor, Lincoln University, New Zealand
Ian Bogost, Georgia Institute of Technology, United States
Espen Aarseth, IT-University of Copenhagen, Denmark
Luciano Floridi, University of Oxford, United Kingdom
Graeme Kirkpatrick, University of Skovde, Sweden
Don Ihde, Stony Brook University, United States
Thomas Hurka, University of Toronto, Canada
Eric Olson, University of Sheffield, United Kingdom
David Myers, Loyola University, United States
Jesper Juul, The Royal Danish Academy of Fine Arts, Denmark
Dominic Lopes, University of British Columbia, Canada

https://www.facebook.com/gamephilosophynetwork

Friday, April 10, 2015



Call for papers for the 2015 edition of The Philosophy of Computer Games International Conference

The conference will be held 14-17 October in Berlin. 

The theme of the conference is “Meaning and Computer Games”. 

There is is also an option to submit papers for an “open” category. 

The deadline for abstracts is 1 July.

Friday, February 20, 2015

Just out from Bompiani | Appena uscita con Bompiani









































Link to Bompiani - Collegamento a Bompiani

IL TRAUMA, LO SPAZIO, LA STORIA
Paesaggi della memoria Il trauma, lo spazio, la storia Da Auschwitz in poi sempre più spesso oggi si incontrano, in ogni parte del mondo, luoghi di memoria molto particolari che derivano dalla trasformazione in forma museale di prigioni, campi di concentramento e sterminio, spazi dove si sono consumati orrori e violenze di massa. Cosa fare di questi luoghi che in modo così pregnante ci ricordano il male che lì si è consumato? Mantenerli identici, bloccando l’inevitabile scorrere del tempo o trasformarli, riadattandoli a nuove esigenze, più rivolte al futuro che alla conservazione del passato? Come tramandare la memoria di un passato traumatico senza stravolgerlo? Come ridare un senso vivo a ciò che ricorda la morte? Interrogativi complessi che investono questioni di ordine molto generale sul rapporto fra trauma, memoria, testimonianza. Analizzando con strumenti semiotici alcuni siti del trauma in varie regioni del mondo, dalla Cambogia all’America Latina, dalla Cina all’Italia, questo lavoro mostra come gli spazi che a prima vista ci appaiono come la traccia indicale del passato siano in realtà veri e propri mediatori e produttori di memoria e contribuiscano a costruire il passato che sembrano restituirci senza mediazioni. Osservatori privilegiati per leggere molto altro: rapporti di potere, logiche di controllo sociale, strategie identitarie, ma anche tensioni e contrasti fra memorie individuali e forme collettive di commemorazione, mettendo in discussione ogni nozione ontologica e universalizzante del trauma. Non solo luoghi che conservano la memoria del passato, i siti del trauma si rivelano centrali nel costruire le forme del futuro a venire.